I frequently hear people refer to Game Design as a “Black Art”, voodoo or just a sixth sense you develop.
While I understand what they mean, I do not believe that game design, or at least the skills related to game design, cannot be taught. However, I do believe that some people are more open to learning the skills required to become a successful designer.
Since starting in this business, a few hundred people have asked me: “So what classes does it take to become a good game designer?” I always replied, “it’s not what you do in school, but what you do outside of it.”
This rule has been true of just about every game designer I’ve ever met. While the rules and process for making games become increasingly clear, no amount of rote training can overcome the handicap of not being passionately connected to your craft.
In future posts, I hope to share some of the lessons I’ve accrued over the years, but none of them trump this one:
Pursue something you love.
Todd Hammer says
Hey buddy. Glad to see you are getting into writing. I remember the multitude of good times we used to have on BW back in the day, and how battle reports drove me to write. In the past year, I’ve decided to be a writer. Glad to finally have perspective on why I loved those times, and that it was much more than a fabulous game. It was the amazing people I shared it with.
Old school NH till I die!
Alexander Brazie says
Thanks Todd.
Considering how far a lot of us have come since the Foxhole days of Starcraft every summer, I think we have a lot to share.
Look forward to seeing what you write too!