Your heart is pounding, breathless, as you rush down the court. The game is tied, with only seconds to spare and the ball is in your hands. The defense is distracted by your teammates and there’s a clear, but closing window to take a shot. You can feel your chest tighten as you pull back the ball and let loose the 3 point shot you’ve practiced every day for the last ten years.
Time seems to slow down as the ball curves gracefully over the tennis shoe scuffed court. The arc is good, the ball rolls around the rim and slides through, securing a narrow victory for your team! You’re going to the playoffs! You rip off your jersey in esctasy and begin to whoop.
Then everyone in the stands instantly falls silent and quietly, patiently files out of the stadium. Not a teammate says a word, carefully packing up their things and leaving. The referee makes a note on a sheet of paper and then turns off the lights as everyone leaves.
You stand there in the middle of the court, stunned in the darkness. You saw the opportunity, you cared about pulling it off, took your shot, you succeeded and won the game. You did everything right… but everything feels wrong.
You were denied the satisfaction of your victory.
Satisfaction is More than Winning
Things have gotten a million times better since then. |
Ceej says
I love the idea of satisfaction. But I feel like this is something that a lot of developers really suck at. People need to keep an eye on and keep reeled in.
There are times where excessive attempts to satisfy can get annoying. I think of situations where an attempt to give satisfaction to a player results in an interruption to the actual playing of the game. I think about how much league of legends would annoy me if they had a little cut scene replay that everyone was forced to watch every single hero death.
Or the newest Mortal Kombat game, the “bone breaker” moves were insanely satisfying at first, but after a few games they ended up feeling like an annoying interruption of the game.
Or every single final fantasy game, the first time you summon something it’s glorious, it feels awesome and powerful. But after summoning the same thing 20 times, the scene just annoys you. Thank god they eventually made those skippable.
I’m interested to see next week’s post on satisfaction through mechanics. Makes me think of the first time I played diablo3 beta and how powerful I felt as a barb using bash. The sound, the small shockwave that made all the grass around me flatten for a second. The way monsters just soared off the screen after I based them.