- Interested to hear your thoughts on differences between enemy(boss) design and player design(Warlock/LoL champs)
- I’d personally really enjoy hearing about the transition from boss designer to whatever it is exactly you do at Riot (as far as Game Systems Designer goes it leaves a lot to be explained, more so when you consider that Riot has a track record that lets their employees help in other areas)
Coreus says
I’m especially interested in hearing about mistakes; design choices which seemed like good ideas, but hindsight showed to be detrimental to the final product.
John Dougan says
I’m curious about team organization and decision making and how different orgs do it, at least in your experience.
Nathaniel Tseng says
I’d be interested in knowing what your thoughts are on the idea of a “masterwork”. How does this relate to the concept of being a master? How would one go about deciding quality? Where’s the balance between overplanning a project and just jumping in?
Also, do you have RSS set up for this blog?
Daniel Downs says
Your blog focuses on large projects (WoW) and while I’m sure the same concepts apply to small games, have you worked on any smaller games and have they presented any unique challenges?
On a side note, I was hoping to get in contact with you over LinkedIn. I accidentally sent a generic request instead of giving you specifics. I was hoping to get your input on developing a small game and a good portfolio (which seems too specific for your blog) and I just wanted to let you know I wasn’t trying to spam you 🙂
Daniel Hambraeus says
I agree with this one, it really does sound like a great topic.