This is an index of all of my potential post-mortem talks and is basically an index of all of the major visible work I did back on World of Warcraft.
The List
- Attumen the Huntsman – Karazhan
- The Orc and His Dragon – Hellfire Ramparts
- Underbog
- Run Away! The Big Bad Wolf – Karazhan
- Bone Cold Steve Dragon, Nightbane – Karazhan
- I’m No Simple Jester! Shade of Aran – Karazhan
- Dance, dance, portal solution. Netherspite – Karazhan
- Wolf to Bishop, The Chess Event – Karazhan
- Spawning the Outlands
- The Ring of Blood
- The Druid Questline & Anzu
- Helping Out – High Astromancer Solarian
- Fly Away, Little Birds – Akil’zon
- The Illidari Council
- Death Knights, Talents and Timing
- Northrend – World Events
- Wintergrasp – Aka, Where Not to Stick It
- The Amphitheatre of Anguish
- Northrend Battleground – What was it called again?
- Vehicle Technology – Unifying Fractured Ideas
- Flame Leviathan & The Gauntlet
- XT-002 Deconstructor
- Lord Marrowgar
- Trick, Traps and Tape – Spawning Icecrown
- The Crucible of Carnage
- Murozond – End Time
- Mage Legendary Quest – Return to the Nexus
- Lord Rhyolith
- Morchok
- Hagara the Stormbinder
- Mists of Pandaria
- Overhauling Warlocks
- Priming Pet Battles
Mo Elomar says
Wow, this is some list. Does this mean we’re getting an article for each dot point? I feel spoiled if that’s the case…
Jerome Leclanche says
Oh, man. If you manage to write a post mortem for all this, I’d buy it as a book.
rod says
Looking forward to Rhyolith (my most hated heroic boss of all time) and of course the warlock overhaul! Hope you find the time to continue these.
Alexander Brazie says
Thanks guys, That’s my hope for this year.
Unknown says
Very interested in your assessment of these…you’re in my feedreader, so I won’t miss a thing. 🙂
Green Armadillo says
Armchair incentive design analysis is a hobby of mine, so I’m going to be especially curious about your efforts on Wintergrasp. Lots of interesting topics!
Supernova QQ says
The more I think about it, the more I realize that the Warlock overhaul was the epitome of pure class design in WoW. Three completely differentiated specs that fit a theme, each with a distinct playstyle, novel raid utility, and a bad ass questline. It’s a shame they won’t do the same for the other pures. Excited to read more about it. Also, Murozond would’ve been an amazing raid boss.