Difference between revisions of "Palace Sentry"
Deprecated: Creation of dynamic property PPDStack::$accum is deprecated in /home2/xelnath/public_html/atomech/includes/parser/Preprocessor_DOM.php on line 753
From Atomech Dev Wiki
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− | + | <!-- | |
+ | <div class="thumb tright"> | ||
+ | <div class="thumbinner" style="width:302px;"> | ||
+ | <div style="width: 100%; height: 100%;" class="spine-widget" | ||
+ | data-json= "spine/Website/Assets/Palace Sentry.json" | ||
+ | data-atlas= "spine/Website/Assets/Palace Sentry.atlas" | ||
+ | data-animation="Idle" | ||
+ | data-fit-tocanvas="true" | ||
+ | data-background-color="#00000000" | ||
+ | data-premultiplied-alpha="true" | ||
+ | > | ||
+ | </div> | ||
+ | </div> | ||
+ | </div> | ||
+ | --> | ||
+ | <div class="thumb tright"> | ||
+ | <div class="thumbinner" style="width:302px;"> | ||
+ | <div id="spine-widget" style="width: 100%; height: 100%;"></div> | ||
+ | <center> <div id="sentry-text"><b>Palace Sentry</b></div> </center> | ||
+ | <html> | ||
+ | <script> | ||
+ | new spine.SpineWidget("spine-widget", { | ||
+ | json: "spine/Website/Assets/Palace Sentry.json", | ||
+ | atlas: "spine/Website/Assets/Palace Sentry.atlas", | ||
+ | animation: "Idle", | ||
+ | backgroundColor: "#00000000", | ||
+ | debug: false, | ||
+ | fitToCanvas: true, | ||
+ | premultipliedAlpha: "true", | ||
+ | success: function (widget) { | ||
+ | var animIndex = 0; | ||
+ | widget.canvas.onclick = function () { | ||
+ | animIndex++; | ||
− | + | var customAnimationList = ["Idle", "Attack", "Death", "Jump Rising", "Jump Falling", "Revive", "Run Forward", "Run Backward", "Salute Loop", "Surprise"]; | |
− | + | if (animIndex >= customAnimationList.length) animIndex = 0; | |
− | + | widget.setAnimation(customAnimationList[animIndex]); | |
− | + | $('#sentry-text').html('<b>'+customAnimationList[animIndex]+'</b>'); | |
− | + | ||
− | + | } | |
− | + | } | |
− | + | }); | |
− | + | </script> | |
− | + | </html> | |
+ | </div> | ||
</div> | </div> | ||
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* Overhead Block - Hold shield vertically when the target leaps overhead. Hold timer resets when an attack is blocked. | * Overhead Block - Hold shield vertically when the target leaps overhead. Hold timer resets when an attack is blocked. | ||
* Flurry - Does an advancing three-strike combo which moves forward during strikes | * Flurry - Does an advancing three-strike combo which moves forward during strikes | ||
− | * Evade - Does a small evasive jump | + | * Evade - Does a small evasive jump after losing its shield |
''Vulnerabilities'' | ''Vulnerabilities'' | ||
* Sonic - Can break physical armor and shield | * Sonic - Can break physical armor and shield | ||
* Possession - Can be possessed from behind | * Possession - Can be possessed from behind |
Latest revision as of 23:33, 5 June 2017
Palace Sentry
The Sentries are robotic guards built to manage riot like situations. Highly defensive, they attack in short bursts to scatter crowds and are usually deployed to stun particularly violent protesters.
Gameplay
Video: (Shield Bug) https://slack-files.com/T08T0G6EN-F4WP5R4RY-e00ae69a50
Out of Combat
- Patrol - Linear left/right patrol
- Guard - Stationary guard. Scans up/down for targets
Combat
- Movement - Seeks the target. Jumps over basic obstacles to reach them
Attacks
- Block - Holds up a shield when the target is in front. Hold timer resets when an attack is blocked.
- Overhead Block - Hold shield vertically when the target leaps overhead. Hold timer resets when an attack is blocked.
- Flurry - Does an advancing three-strike combo which moves forward during strikes
- Evade - Does a small evasive jump after losing its shield
Vulnerabilities
- Sonic - Can break physical armor and shield
- Possession - Can be possessed from behind