Difference between revisions of "Palace Sentry"


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<!--
 
<div class="thumb tright">
 
<div class="thumb tright">
 
<div class="thumbinner" style="width:302px;">
 
<div class="thumbinner" style="width:302px;">
 
 
<div style="width: 100%; height: 100%;" class="spine-widget"
 
<div style="width: 100%; height: 100%;" class="spine-widget"
 
     data-json= "spine/Website/Assets/Palace Sentry.json"
 
     data-json= "spine/Website/Assets/Palace Sentry.json"
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         >
 
         >
 
</div>
 
</div>
 
 
</div>
 
</div>
 
</div>
 
</div>
 
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-->
 
<div class="thumb tright">
 
<div class="thumb tright">
 
<div class="thumbinner" style="width:302px;">
 
<div class="thumbinner" style="width:302px;">
 
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<div id="spine-widget" style="width: 100%; height: 100%;"></div>
<iframe width="100%" height="100%" style="overflow: hidden; border: none;" src="spine/Website/test.html"></iframe>
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<center> <div id="sentry-text"><b>Palace Sentry</b></div> </center>
 
 
</div>
 
</div>
 
 
 
<div id="spine-widget" style="width: 100%; height: 100vh;"></div>
 
 
 
 
<html>
 
<html>
 
<script>
 
<script>
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backgroundColor: "#00000000",
 
backgroundColor: "#00000000",
 
debug: false,
 
debug: false,
    premultipliedAlpha: "true",
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        fitToCanvas: true,
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        premultipliedAlpha: "true",
 
success: function (widget) {
 
success: function (widget) {
 
var animIndex = 0;
 
var animIndex = 0;
 
widget.canvas.onclick = function () {
 
widget.canvas.onclick = function () {
 
animIndex++;
 
animIndex++;
var animations = widget.skeleton.data.animations;
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if (animIndex >= animations.length) animIndex = 0;
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                        var customAnimationList = ["Idle", "Attack", "Death", "Jump Rising", "Jump Falling", "Revive", "Run Forward", "Run Backward", "Salute Loop", "Surprise"];
widget.setAnimation(animations[animIndex].name);
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if (animIndex >= customAnimationList.length) animIndex = 0;
 +
widget.setAnimation(customAnimationList[animIndex]);
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$('#sentry-text').html('<b>'+customAnimationList[animIndex]+'</b>');
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}
 
}
 
}
 
}
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</script>
 
</script>
 
</html>
 
</html>
   
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</div>
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</div>
  
 
The Sentries are robotic guards built to manage riot like situations.  Highly defensive, they attack in short bursts to scatter crowds and are usually deployed to stun particularly violent protesters.  
 
The Sentries are robotic guards built to manage riot like situations.  Highly defensive, they attack in short bursts to scatter crowds and are usually deployed to stun particularly violent protesters.  
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* Overhead Block - Hold shield vertically when the target leaps overhead. Hold timer resets when an attack is blocked.
 
* Overhead Block - Hold shield vertically when the target leaps overhead. Hold timer resets when an attack is blocked.
 
* Flurry - Does an advancing three-strike combo which moves forward during strikes
 
* Flurry - Does an advancing three-strike combo which moves forward during strikes
* Evade - Does a small evasive jump
+
* Evade - Does a small evasive jump after losing its shield
  
 
''Vulnerabilities''
 
''Vulnerabilities''
 
* Sonic - Can break physical armor and shield
 
* Sonic - Can break physical armor and shield
 
* Possession - Can be possessed from behind
 
* Possession - Can be possessed from behind

Latest revision as of 23:33, 5 June 2017

Palace Sentry

The Sentries are robotic guards built to manage riot like situations. Highly defensive, they attack in short bursts to scatter crowds and are usually deployed to stun particularly violent protesters.


Gameplay

Video: (Shield Bug) https://slack-files.com/T08T0G6EN-F4WP5R4RY-e00ae69a50

Out of Combat

  • Patrol - Linear left/right patrol
  • Guard - Stationary guard. Scans up/down for targets

Combat

  • Movement - Seeks the target. Jumps over basic obstacles to reach them

Attacks

  • Block - Holds up a shield when the target is in front. Hold timer resets when an attack is blocked.
  • Overhead Block - Hold shield vertically when the target leaps overhead. Hold timer resets when an attack is blocked.
  • Flurry - Does an advancing three-strike combo which moves forward during strikes
  • Evade - Does a small evasive jump after losing its shield

Vulnerabilities

  • Sonic - Can break physical armor and shield
  • Possession - Can be possessed from behind