Difference between revisions of "Getting Started: Engineers"
Deprecated: Creation of dynamic property PPDStack::$accum is deprecated in /home2/xelnath/public_html/atomech/includes/parser/Preprocessor_DOM.php on line 753
From Atomech Dev Wiki
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# Read [[What is Atomech: Phalanx?]] | # Read [[What is Atomech: Phalanx?]] | ||
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=== How to get the game running === | === How to get the game running === | ||
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# Hit play! | # Hit play! | ||
# Click or push a button on the controller to take control of a character. | # Click or push a button on the controller to take control of a character. | ||
+ | |||
+ | [[File:PalaceBattleRoom DebugUI.png]] | ||
+ | |||
+ | * If you see the above you're in good shape! The top right buttons will cycle keyboard control between the selected unit and the one the button's color indicates: | ||
+ | ** Orange: [[Phalanx]] | ||
+ | ** Green: [[Coil]] | ||
+ | ** Blue: [[Echelon]] | ||
+ | ** Red: Random scene monster. (For debugging) | ||
+ | |||
+ | All creatures in the game can be controlled by the keyboard. This is due to the unique data model we've setup where all monsters are just piloted by a dummy controller. |
Revision as of 17:25, 3 February 2017
- Create a GitHub.com account
- Get a Git Client like Source Tree: https://www.sourcetreeapp.com/
- Get access to
- Download Unity
- Install Windows and Mac build options
- Install a code editor
- Visual Studio or Visual Studio Code for Unity
- Set it up to make debugging easy and work the way you want it!
- Read What is Atomech: Phalanx?
How to get the game running
- Open Unity 2D
- Open Scene: _Scenes\Default\ManagerScene
- Open Scene Additively: (Right click for this option) _Scenes\Default\CombatUI
- Open Scene Additively: (Right click for this option) _Scenes\PalaceBattleRoom\PalaceBattleRoom2
- Hit play!
- Click or push a button on the controller to take control of a character.
- If you see the above you're in good shape! The top right buttons will cycle keyboard control between the selected unit and the one the button's color indicates:
All creatures in the game can be controlled by the keyboard. This is due to the unique data model we've setup where all monsters are just piloted by a dummy controller.