Difference between revisions of "Getting Started: Engineers"
Deprecated: Creation of dynamic property PPDStack::$accum is deprecated in /home2/xelnath/public_html/atomech/includes/parser/Preprocessor_DOM.php on line 753
From Atomech Dev Wiki
Line 23: | Line 23: | ||
[[File:PalaceBattleRoom DebugUI.png|Border|PalaceBattleRoom2 aka Simone's Box]] | [[File:PalaceBattleRoom DebugUI.png|Border|PalaceBattleRoom2 aka Simone's Box]] | ||
− | * If you see the above you're in good shape! The top right buttons will cycle keyboard control between the selected unit and the one the button's color indicates: | + | * If you see the above you're in good shape! |
+ | * The top right buttons will cycle keyboard control between the selected unit and the one the button's color indicates: | ||
** Orange: [[Phalanx]] | ** Orange: [[Phalanx]] | ||
** Green: [[Coil]] | ** Green: [[Coil]] |
Revision as of 17:26, 3 February 2017
- Create a GitHub.com account
- Get a Git Client like Source Tree: https://www.sourcetreeapp.com/
- Get access to
- Download Unity
- Install Windows and Mac build options
- Install a code editor
- Visual Studio or Visual Studio Code for Unity
- Set it up to make debugging easy and work the way you want it!
- Read What is Atomech: Phalanx?
How to get the game running
- Open Unity 2D
- Open Scene: _Scenes\Default\ManagerScene
- Open Scene Additively: (Right click for this option) _Scenes\Default\CombatUI
- Open Scene Additively: (Right click for this option) _Scenes\PalaceBattleRoom\PalaceBattleRoom2
- Hit play!
- Click or push a button on the controller to take control of a character.
- If you see the above you're in good shape!
- The top right buttons will cycle keyboard control between the selected unit and the one the button's color indicates:
All creatures in the game can be controlled by the keyboard. This is due to the unique data model we've setup where all monsters are just piloted by a dummy controller.