Difference between revisions of "Getting Started: Engineers"


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All creatures in the game can be controlled by the keyboard. This is due to the unique data model we've setup where all monsters are just piloted by a dummy controller.
 
All creatures in the game can be controlled by the keyboard. This is due to the unique data model we've setup where all monsters are just piloted by a dummy controller.
  
Testing Grapplehook
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=== Testing Grapplehook ===
  
 
Currently you'll start the scene with echelon selected.  Before you click the green button for coil:
 
Currently you'll start the scene with echelon selected.  Before you click the green button for coil:
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# In the inspector, find the RigidBody2d component, right click on its name and select "remove component"
 
# In the inspector, find the RigidBody2d component, right click on its name and select "remove component"
 
# Now click the green button and you can use Q and E to use the grapple.  There's not a lot to grapple on currently, but you can grapple on a few objects and other characters.
 
# Now click the green button and you can use Q and E to use the grapple.  There's not a lot to grapple on currently, but you can grapple on a few objects and other characters.
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Desired grapple functionality would have a smooth transition from the end of the swing to launching coil at a matching velocity in the direction he was swinging.
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=== Known Issues ===
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The screen doesn't scroll to follow the character

Revision as of 12:07, 18 February 2017

  1. Create a GitHub.com account
    1. Get a Git Client like Source Tree: https://www.sourcetreeapp.com/
    2. Get access to
  2. Download Unity
    1. Install Windows and Mac build options
  3. Install a code editor
    1. Visual Studio
    2. Visual Studio Code for Unity
  4. Set it up to make debugging easy and work the way you want it!
  5. Read What is Atomech: Phalanx?
  6. Read Beginner's Guide to Atomech Architecture


How to get the game running

  1. Open Unity 2D
  2. Open Scene (ctrl-o), select project-sidescroller\Assets\_Scenes\Networked\_NetworkLoader2.unity
  3. Hit play (ctrl-p)
  4. Click or push a button on the controller to take control of a character.

PalaceBattleRoom2 aka Simone's Box

  • If you see the above you're in good shape!
  • The top right buttons will cycle keyboard control between the selected unit and the one the button's color indicates:

All creatures in the game can be controlled by the keyboard. This is due to the unique data model we've setup where all monsters are just piloted by a dummy controller.

Testing Grapplehook

Currently you'll start the scene with echelon selected. Before you click the green button for coil:

  1. use the hierarchy search box to find [boundingbox]grapplehitbox and click on it
  2. In the inspector, find the RigidBody2d component, right click on its name and select "remove component"
  3. Now click the green button and you can use Q and E to use the grapple. There's not a lot to grapple on currently, but you can grapple on a few objects and other characters.

Desired grapple functionality would have a smooth transition from the end of the swing to launching coil at a matching velocity in the direction he was swinging.

Known Issues

The screen doesn't scroll to follow the character