Difference between revisions of "Coil"
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From Atomech Dev Wiki
(Created page with "TBD: Coil background Weapons: Primary: * Buster Shot style - 3 shots, reload. Run and Gun * ''Upgrade'' ** Double Buster shot - 6 shots, reload. Run and Gun. Two shot...") |
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Explosives: | Explosives: | ||
* Grenade Launcher - 4 shots, average reload. Shots arc and projectiles bounce up to 3 times. | * Grenade Launcher - 4 shots, average reload. Shots arc and projectiles bounce up to 3 times. | ||
− | |||
* Lock-On Rockets - Up to 3 missiles. Hold key to acquire targets. Release to unleash target-seeking explosives. | * Lock-On Rockets - Up to 3 missiles. Hold key to acquire targets. Release to unleash target-seeking explosives. | ||
+ | * Chest Blaster - Single shot, charge-up attack. Four stages. Travels linearly. |
Revision as of 11:37, 18 March 2017
TBD:
Coil background
Weapons:
Primary:
- Buster Shot style - 3 shots, reload. Run and Gun
- Upgrade
- Double Buster shot - 6 shots, reload. Run and Gun. Two shots per push
Long-Range:
- Sniper Rifle - single shot, long reload. Plant and Aim.
- Upgrade
- Knight's Lance - single shot, charge-up. Plant and Aim. Pierces through enemies.
Close-Range:
- Scatter-gun - four shots, short distance, spread out, like a shotgun.
- Upgrade
- Razor-gun - four bouncing sawblades, ricochet off of surfaces.
Explosives:
- Grenade Launcher - 4 shots, average reload. Shots arc and projectiles bounce up to 3 times.
- Lock-On Rockets - Up to 3 missiles. Hold key to acquire targets. Release to unleash target-seeking explosives.
- Chest Blaster - Single shot, charge-up attack. Four stages. Travels linearly.