Difference between revisions of "Coil"
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From Atomech Dev Wiki
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* Lock-On Rockets - Up to 3 missiles. Hold key to acquire targets. Release to unleash target-seeking explosives. | * Lock-On Rockets - Up to 3 missiles. Hold key to acquire targets. Release to unleash target-seeking explosives. | ||
* Chest Blaster - Single shot, charge-up attack. Four stages. Travels linearly. | * Chest Blaster - Single shot, charge-up attack. Four stages. Travels linearly. | ||
+ | |||
+ | |||
+ | Plus-Pad Map: | ||
+ | Up - Run & Gun (Pistol) | ||
+ | Down - Plant & Fire (Rifle/Lance) | ||
+ | Left - Explosives (Launcher, Rocket, Chest-Blast) | ||
+ | Right - Close (Scatter, etc) | ||
+ | |||
+ | ----- | ||
+ | |||
+ | Considering this arrangement instead: | ||
+ | |||
+ | Run & Gun | ||
+ | Pistol -> Double Pistol | ||
+ | |||
+ | Plant & Fire | ||
+ | Sniper Rifle -> Lance | ||
+ | |||
+ | Body Shots | ||
+ | Scatter gun -> Lock on Rockets -> Chest Blaster | ||
+ | |||
+ | Arcing Shots | ||
+ | Grenade Launcher -> Sticky Grenades -> Splitting Grenades (Stick & Divide) |
Revision as of 12:00, 18 March 2017
TBD:
Coil background
Weapons:
Primary:
- Buster Shot style - 3 shots, reload. Run and Gun
- Upgrade
- Double Buster shot - 6 shots, reload. Run and Gun. Two shots per push
Long-Range:
- Sniper Rifle - single shot, long reload. Plant and Aim.
- Upgrade
- Knight's Lance - single shot, charge-up. Plant and Aim. Pierces through enemies.
Close-Range:
- Scatter-gun - four shots, short distance, spread out, like a shotgun.
- Upgrade
- Razor-gun - four bouncing sawblades, ricochet off of surfaces.
Explosives:
- Grenade Launcher - 4 shots, average reload. Shots arc and projectiles bounce up to 3 times.
- Lock-On Rockets - Up to 3 missiles. Hold key to acquire targets. Release to unleash target-seeking explosives.
- Chest Blaster - Single shot, charge-up attack. Four stages. Travels linearly.
Plus-Pad Map:
Up - Run & Gun (Pistol)
Down - Plant & Fire (Rifle/Lance)
Left - Explosives (Launcher, Rocket, Chest-Blast)
Right - Close (Scatter, etc)
Considering this arrangement instead:
Run & Gun
Pistol -> Double Pistol
Plant & Fire
Sniper Rifle -> Lance
Body Shots
Scatter gun -> Lock on Rockets -> Chest Blaster
Arcing Shots
Grenade Launcher -> Sticky Grenades -> Splitting Grenades (Stick & Divide)