Difference between revisions of "Palace Sentry"


Deprecated: Creation of dynamic property PPDStack::$accum is deprecated in /home2/xelnath/public_html/atomech/includes/parser/Preprocessor_DOM.php on line 753
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Line 33: Line 33:
 
animIndex++;
 
animIndex++;
  
    var customAnimationList = ["Idle", "Attack", "Death", "Jump Rising", "Jump Falling", "Revive", "Run Forward", "Run Backward", "Salute Loop", "Surprise"];
+
                        var customAnimationList = ["Idle", "Attack", "Death", "Jump Rising", "Jump Falling", "Revive", "Run Forward", "Run Backward", "Salute Loop", "Surprise"];
 
if (animIndex >= customAnimationList.length) animIndex = 0;
 
if (animIndex >= customAnimationList.length) animIndex = 0;
 
widget.setAnimation(customAnimationList[animIndex]);
 
widget.setAnimation(customAnimationList[animIndex]);

Latest revision as of 23:33, 5 June 2017

Palace Sentry

The Sentries are robotic guards built to manage riot like situations. Highly defensive, they attack in short bursts to scatter crowds and are usually deployed to stun particularly violent protesters.


Gameplay

Video: (Shield Bug) https://slack-files.com/T08T0G6EN-F4WP5R4RY-e00ae69a50

Out of Combat

  • Patrol - Linear left/right patrol
  • Guard - Stationary guard. Scans up/down for targets

Combat

  • Movement - Seeks the target. Jumps over basic obstacles to reach them

Attacks

  • Block - Holds up a shield when the target is in front. Hold timer resets when an attack is blocked.
  • Overhead Block - Hold shield vertically when the target leaps overhead. Hold timer resets when an attack is blocked.
  • Flurry - Does an advancing three-strike combo which moves forward during strikes
  • Evade - Does a small evasive jump after losing its shield

Vulnerabilities

  • Sonic - Can break physical armor and shield
  • Possession - Can be possessed from behind