Getting Started: Engineers


Deprecated: Creation of dynamic property PPDStack::$accum is deprecated in /home2/xelnath/public_html/atomech/includes/parser/Preprocessor_DOM.php on line 753
From Atomech Dev Wiki
Revision as of 18:41, 3 February 2017 by Xelnath (talk | contribs)
Jump to: navigation, search
  1. Create a GitHub.com account
    1. Get a Git Client like Source Tree: https://www.sourcetreeapp.com/
    2. Get access to
  2. Download Unity
    1. Install Windows and Mac build options
  3. Install a code editor
    1. Visual Studio or Visual Studio Code for Unity
  4. Set it up to make debugging easy and work the way you want it!
  5. Read What is Atomech: Phalanx?
  6. Read Beginner's Guide to Atomech Architecture


How to get the game running

  1. Open Unity 2D
  2. Open Scene: _Scenes\Default\ManagerScene
  3. Open Scene Additively: (Right click for this option) _Scenes\Default\CombatUI
  4. Open Scene Additively: (Right click for this option) _Scenes\PalaceBattleRoom\PalaceBattleRoom2
  5. Hit play!
  6. Click or push a button on the controller to take control of a character.

PalaceBattleRoom2 aka Simone's Box

  • If you see the above you're in good shape!
  • The top right buttons will cycle keyboard control between the selected unit and the one the button's color indicates:

All creatures in the game can be controlled by the keyboard. This is due to the unique data model we've setup where all monsters are just piloted by a dummy controller.