The Necromancer


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Skribbles:

Re: Necro leader, I do think it's cool to explore some macro problems for the world. Might look for things that imperil the village and don't have an immediate solution. Bad example, "A dragon has taken roost in the nearby mountain, and he's eating bros." Obviously, more unique would be better, and you might want to explore things that have some mystery to bait the viewer in. Bad examples, "Nearby villages are becoming overnight ghost towns, and nobody knows what happened to the people who live there." or "Animals are suddenly turning into stone, for no explicable reason, and it's happening closer and closer." I'm cheating a little because obviously we'd need to have an explanation for why either of the latter examples are happening, and knowing that explanation makes them less mysterious, but framing the initial question or problem in that context will help us figure out character journeys within it. For instance, in the disappearing village example, "The trader is becoming concerned, because he's going out to these places, but especially with trading partners disappearing, you need him going out and finding resources more and more." or "A mother whose children lived in a nearby village refuses to believe her children are gone, and is riling up people in your town to go on risky explorations to find them." You, as the leader, need to juggle their individual motivations/drives against the greater good of the village. The mystic wants to make a pilgrimage to the oracle, but that will mean you divide the village. The apothecary believes there is some miracle inoculation that requires gathering a bunch of rare herbs. The warrior thinks it's a rival village, but that village thinks it's you. You only have so much time and whatever choice you make means you're not making the other choices, etc etc.