Before I was assigned to work with Mike, the way we designed zones was something like this:
Ghost Knights! They charge! |
The Secrets and Stories of Game Design
by Xelnath
Before I was assigned to work with Mike, the way we designed zones was something like this:
Ghost Knights! They charge! |
by Xelnath
A man lies unconscious in a hallway. Does he need help or is he just asleep?
Poor guy. |
by Xelnath
My first major lesson on the importance of simple things occurred shortly after I was reassigned to work on the outdoor world with Mike Heiberg, the legend that inspired the High Bergg Helm and my first official Blizzard mentor.
I was sitting in a cheap, plastic chair, leaning in to a 14″ monitor one day when Mike turned to me and asked, “What’s the simplest thing in WoW?”
It seemed like a trick question, but I said the first thing that came to mind: “Well, a wolf, I suppose. It runs up and does its thing, but it’s not very interesting.”
Mike grinned and said, “that’s right, wolves are incredibly boring, yet they still do their job – why?”
“I dunno, you kill enough of ’em, you complete a quest and you get some stuff. That’s most of the game, right?”
Mike frowned for a split second, shook his head and said, “that’s not quite it – you’re missing the whole step before it. How’d you kill those wolves?”
“Well, I threw a Fireball at it.”
“Aaaaahhhhhh,” spoke Mike with a sagely tone, “tell me a little more about that.”
“I stood back, cast it, cast it a few more times, then it died.”
“So what was engaging about it?”
“Er… well, what? I dunno, using my abilities on it was kinda fun, if simple.”
“Yup, that’s it. Using your abilities is fun. That’s true. A lot of games can miss that – and spend too much time making interesting monsters. If your own abilities are fun, even the most boring of monsters can be interesting. People spent hundreds of hours right clicking in Diablo 2, but it was those moments when they leaped in and pushed whirlwind that they remembers.”
“Sure, Mike, but that’s all so basic.”
“Tell, you what, let’s stop here for the day. Tomorrow, I want you to come back and tell me why a Fireball is fun.”
“What?”
“Do you already have an answer?”
“Well… no, not really.”
“Then I’ll see you tomorrow.”