If you’re reading this, there are two possibilities:
- You’ll remember some piece of what you’ve read.
- You’ll be part of the majority who roll their eyes and keep moving.
I believe you’re one of the former – and it’s for you that I’m writing this:
Masters are not masters because they can do flashy things. Masters are masters because they have the freedom and bandwidth to do flashy things. This freedom is born of one thing:
Completely and utterly ingraining the basics of their medium into their habits.
As a child, I was constantly attracted to the flashy, the unique and exotic. This is the natural way our bodies respond to the environment around it. I soon learned that flashy tricks didn’t lead to good craftsmanship any more than food dye makes a cake delicious.
To truly understand how to make a great game, you must first understand its mechanics. To understand great mechanics, you must first understand the basic ones.
This is the philosophy from which everything I can hope to teach is born.