Typically, when you approach the topic of satisfaction, it immediately jumps into the “how powerful is it?” category. Naturally, the potency of a game mechanic is the first point of importance to the player. But it goes far, far beyond numbers.
The most common satisfaction points:
- Potency
- Visuals
- Sound
- Control/Feel
- Deliver on a Fantasy
- Become the greatest warrior/wizard/healer of all time
- Become a humble farmer, tending her crops
- Raise a family
- Defeat and collect wild beasts
- Lead an army against impossible odds
- Pose a Challenge
- Defeat a dragon
- Diffuse a field of mines
- Navigate a maze by connecting two points with portals
- Solve a mind bending riddle
- Twist a shape into the very best way for points
- Win the heart of a sharp and witty seductress
- Touch the Heart
- See the story of a family torn apart
- Inspire great action
- Overwhelm with fear and horror
- Share the terrible decision of saving the life of a friend or your entire family
- Awe with a beautiful scene
- Affect Real Life
These lists could go on for ages, as these themes have been used by storytellers across all generations, but games all come back to the core rule: actions you have taken are properly rewarded.
Behold… the Mega-Dad! |