I was sitting in a cheap, plastic chair, leaning in to a 14″ monitor one day when Mike turned to me and asked, “What’s the simplest thing in WoW?”
It seemed like a trick question, but I said the first thing that came to mind: “Well, a wolf, I suppose. It runs up and does its thing, but it’s not very interesting.”
Mike grinned and said, “that’s right, wolves are incredibly boring, yet they still do their job – why?”
“I dunno, you kill enough of ’em, you complete a quest and you get some stuff. That’s most of the game, right?”
Mike frowned for a split second, shook his head and said, “that’s not quite it – you’re missing the whole step before it. How’d you kill those wolves?”
“Well, I threw a Fireball at it.”
“Aaaaahhhhhh,” spoke Mike with a sagely tone, “tell me a little more about that.”
“I stood back, cast it, cast it a few more times, then it died.”
“So what was engaging about it?”
“Er… well, what? I dunno, using my abilities on it was kinda fun, if simple.”
“Yup, that’s it. Using your abilities is fun. That’s true. A lot of games can miss that – and spend too much time making interesting monsters. If your own abilities are fun, even the most boring of monsters can be interesting. People spent hundreds of hours right clicking in Diablo 2, but it was those moments when they leaped in and pushed whirlwind that they remembers.”
“Sure, Mike, but that’s all so basic.”
“Tell, you what, let’s stop here for the day. Tomorrow, I want you to come back and tell me why a Fireball is fun.”
“What?”
“Do you already have an answer?”
“Well… no, not really.”
“Then I’ll see you tomorrow.”
The Importance of Thinking Basics Through
You didn’t get to avoid it, you couldn’t even roll out of the way. It’s just a fiery load in your face. Fine. Maybe that’s it, I told myself. So I did what any well-equipped and professional person would do – I cheated. Limitations
Games are about rules, rule bending and sometimes rule breaking. Rules define the limits of what you can do – and those limits often point to the power hidden behind a given ability. In fact, the ability to read between the lines of an ability’s limits is so powerful, that players frequently read too far into them and mistake a minor bug cleanup with a deeper grand purpose. - I can attack without getting close
- Monsters will attack me after they get hit
- The cast time for Fireball wasn’t very long so…
- If I throw one from far enough away, I can hit them with another one before they hit me
Dream On
The Simplest Thing
“Basic things are ornate, we just rarely take the time to see them. For example, the time a Fireball takes to complete is very important. It changes what decisions you make, and opens up opportunities for the ability to be countered with a kick.”








