Too Much Rope
If Jeff Kaplan were here, he’d probably say something like, “we took vehicle tech too far, without enough constraints and consistency.” While there’s a lot of truth in that, I feel like the problem was even more basic: Inconsistency
Identity
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| Role switches at work. |
Flame Leviathan had a lot of time, love and complex vehicle design built into it. It was a fun encounter – but it didn’t do enough to reinforce your core identity apart from the vehicle. In fact, I probably worked a little too hard to avoid your class mechanics entirely.










