This can’t surely be true, right? Sadly, especially in game design, this is true.
A complex thing can have many moving parts, many knobs to tweak and have a thousand miniature rules to handle the edge cases. A simple thing does not have this luxury. It just works and – if well enough designed – you ignore its elegance.
Simple is not crude
Just because a thing is simple, doesn’t mean it is difficult to use or poorly thought out. Compare these two axes. Thousands of years apart, they both serve similar purposes of chopping up wood. Theft is Flawed
Innovation is Flawed, too
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| Credit to the talented John Polidora |
Please don’t misunderstand – planning is an excellent part of a deep, fulfilling multiplayer gaming experience. However, this encounter required such high levels of execution according to what were ultimately my whims, that many players chose to skip this encounter every week.











