“It is easier to make a complex thing than a simple thing”
This can’t surely be true, right? Sadly, especially in game design, this is true.
A complex thing can have many moving parts, many knobs to tweak and have a thousand miniature rules to handle the edge cases. A simple thing does not have this luxury. It just works and – if well enough designed – you ignore its elegance.
Simple is not crude
Theft is Flawed
Innovation is Flawed, too
|Credit to the talented John Polidora|