“Alex, what’s the most basic counter in the WoW?”, Mike asked me one sunny morning.
We had been working long nights creating abilities for Zangarmarsh and I was still quite sleep lagged.
“Obviously whatever the other jerk just did to beat me that I don’t have and am clearly underpowered without,” I sniped back.
|This is not a rogue kicking.|
Mike snorted, “Okay, lets narrows this a bit. What’s the most basic mechanic to counter a spell?”
I thought for a bit. Weeks of Mike’s deceptively simple sounding questions had taught me to resist the instinct to give the first answer that came to mind. “At first, I would think of the rogue ability Kick, but in truth, I think it’s actually something even more basic.”
Mike’s eyebrows raised slightly, “That was actually the answer I was thinking of, but go on.”
“I think the most basic counter in our game to anything is movement. The universally available tool to avoid a spell is to move out of range of it. Unfortunately, we’ve done a lot that reduces the impact of movement on avoiding spells.”
“You can’t move to avoid most spells once you’re in close, ducking around a corner only works in buildings. Hiding behind a hill flat out doesn’t work. The fact that most spells are targeted takes a lot of the counter fun out of the game.”
|I have no idea what game this is.|
“Part of it is that our movement validation isn’t very accurate. Other parts are because WoW was built on EQ and targeting is a legacy feature from EQ. In the end though, I could see a game working either way.”
“I feel like movement is the one thing all classes share. It’s a shame we don’t put it to good use.”
“Maybe someday you will.”
|Obligatory Neo reference – check!|