The art of satisfaction is highly volatile. It changes with the audience, their motivation, the situation and even their experience level playing your game. Satisfaction is the result of many little things done right, built on a backbone of one major thing: Positive Reinforcement.
In the Olympics, you don’t just finish the race, get handed a medal and a pat on the back. No, the winners stand on a podium next to each other, decked out in their countries colors and are broadcast across the globe.
That moment of recognition and glory is the culmination of years of hard work, performance and dedication. Such a momentous investment by not only the individual but also the countries supporting them would be meaningless without this ceremony.
This is the art of positive reinforcement.
Reward Good Behaviour
|Crista C. – Behavioral Therapist|
Players are Human
Many Faces of Positive Reinforcement
Mechanics & Numbers
In Legend of Zelda, destructible walls made a different sound when you hit them. Monsters made wounded noises when you harmed them vs. the irritating tinging noise was made when the attack was ineffective. Fanfare and sound celebrated your victories in Final Fantasy. Music and Sound can conjure feeling of excitement or fear – just as easily they can make even the simplest of attacks feel satisfying.