During the development of Wrath of the Lich King, I was brought on early to help develop the vehicle system when our lead designer became embroiled in a lot of bigger issues. The opportunity to work on such an important system made me ecstatic.
Too Much Rope
|Role switches at work.|
Flame Leviathan had a lot of time, love and complex vehicle design built into it. It was a fun encounter – but it didn’t do enough to reinforce your core identity apart from the vehicle. In fact, I probably worked a little too hard to avoid your class mechanics entirely.